

Maps act as Path of Exile's end-game content. Please feel free to point out any errors and provide suggestions to how I can improve this guide. I am by no means a master of maps but rather someone who has put a lot of time and research to provide something that I think would be useful for the community. This guide aims to help both beginners learn how the end-game map system works in Path of Exile as well as help those looking for a reference on which map bosses and mod combinations are dangerous. Lyralei’s original guide which helped me learn about maps when I first started playing over four years ago is horribly out-dated. It contains detailed information on all maps as of patch 3.1. The Perandus Manor is now back on the Atlas and can be obtained from The Mayor divination card or as a very rare drop from the Temple Stash in the Ivory Temple map.Īll map by map analysis has now been consolidated into this spreadsheet. Layout/Density improvement to a number of maps including Pit of the Chimera, Malformation, Lair and Crystal Ore. Can no longer use the Templar Laboratory device and map device to keep (near) permanent Elder influence on a single map. You can't get Shaper Memory Fragments if you are not the map owner. Vaal side areas are now more rewarding, with the final chest giving more Sacrifice fragments/Vaal gems as well as several corrupted items. Shaper Memory Fragments 11-15 can now be obtained from any Elder/Guardians in red tier maps (rather than from specific tiers as was previously the case). While the Elder and his Guardians are on the Atlas, after completing 20 maps without defeating them, every subsequent map has a ~20% chance for the Elder and his Guardians to leave the Atlas.
